Mac OS with ARM M1 encounters with an error when using its dylib
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1
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3377
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November 21, 2020
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OSMesa on Windows?
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1
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1602
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September 26, 2020
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Gamepad mappings and SDL_GameControllerDB
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3
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2785
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July 29, 2020
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Using GLFW under Wayland
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6
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18192
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April 25, 2020
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Window grab callback
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1
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894
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April 7, 2020
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Is GLFW "open loop" versus glutMainLoop?
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1
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1007
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March 14, 2020
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Checking the state of pressed down keys
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1
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1039
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December 22, 2019
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I'm worried that my pull request was forgotten
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3
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877
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December 19, 2019
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Support for EGLDevice (headless/no X server, off-screen rendering)
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0
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1388
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October 31, 2019
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Drawing lines in 3d world
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1
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3237
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October 26, 2019
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Which supported platform does not support native booleans?
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1
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949
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July 26, 2019
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Custom memory allocator
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7
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2168
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July 16, 2019
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Could you implement a way to obtain the cpu and memory usage?
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3
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1827
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July 14, 2019
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Poll/RFQ on glfwSetTime
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1
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915
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May 30, 2019
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Next release schedule?
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15
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2352
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April 16, 2019
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EGL and OpenGL ES on Mac
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1
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3506
|
March 3, 2019
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Are there plans to make the API android and iOS compatible ? if not i would be willing to do so
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1
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4161
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February 13, 2019
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Using GLFW with Vulkan on macOS
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2
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3211
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May 7, 2018
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Could non-rendering functions be made thread-safe?
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3
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1843
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December 14, 2017
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Why does multisampling increase memory usage?
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1
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1335
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October 28, 2017
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GLFW Clipboard methods require window pointer
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1
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1303
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October 10, 2017
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Where is GLFW development tracked/planned?
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2
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1393
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October 10, 2017
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GLFW with non-English keyboard input methods
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1
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2883
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June 28, 2017
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Could GLFW work for UWP in windows phone
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2
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1766
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April 25, 2017
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Touch screen support?
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1
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4454
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February 3, 2017
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GLFW / Vulkan init error
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11
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7425
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September 27, 2016
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Weird segfault in XCloseDisplay (called from glfwTerminate)
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18
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4653
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July 25, 2016
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My changes should be default: missing __cdecl statements when changing default calling convention
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5
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2599
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July 7, 2016
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Misleading API documentation
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4
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2903
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May 4, 2016
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GLFW_CONTEXT_ROBUSTNESS window attribute
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3
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2663
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May 2, 2016
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