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How to add a new backend?
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1
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836
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June 19, 2021
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GL ES 2.0 context ON OSX
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1
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906
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February 12, 2021
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Mac OS with ARM M1 encounters with an error when using its dylib
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1
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3422
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November 21, 2020
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OSMesa on Windows?
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1
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1700
|
September 26, 2020
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Gamepad mappings and SDL_GameControllerDB
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3
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3184
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July 29, 2020
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Using GLFW under Wayland
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6
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22845
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April 25, 2020
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Window grab callback
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1
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930
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April 7, 2020
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Is GLFW "open loop" versus glutMainLoop?
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1
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1033
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March 14, 2020
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Checking the state of pressed down keys
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1
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1083
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December 22, 2019
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I'm worried that my pull request was forgotten
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3
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904
|
December 19, 2019
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Support for EGLDevice (headless/no X server, off-screen rendering)
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0
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1411
|
October 31, 2019
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Drawing lines in 3d world
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1
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3326
|
October 26, 2019
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Which supported platform does not support native booleans?
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1
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962
|
July 26, 2019
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Custom memory allocator
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7
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2267
|
July 16, 2019
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Could you implement a way to obtain the cpu and memory usage?
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3
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1890
|
July 14, 2019
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Poll/RFQ on glfwSetTime
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1
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935
|
May 30, 2019
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Next release schedule?
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15
|
2423
|
April 16, 2019
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EGL and OpenGL ES on Mac
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1
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3614
|
March 3, 2019
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Are there plans to make the API android and iOS compatible ? if not i would be willing to do so
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1
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4317
|
February 13, 2019
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Using GLFW with Vulkan on macOS
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2
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3346
|
May 7, 2018
|
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Could non-rendering functions be made thread-safe?
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3
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1884
|
December 14, 2017
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Why does multisampling increase memory usage?
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1
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1346
|
October 28, 2017
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GLFW Clipboard methods require window pointer
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1
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1320
|
October 10, 2017
|
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Where is GLFW development tracked/planned?
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2
|
1404
|
October 10, 2017
|
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GLFW with non-English keyboard input methods
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1
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2946
|
June 28, 2017
|
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Could GLFW work for UWP in windows phone
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2
|
1778
|
April 25, 2017
|
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Touch screen support?
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1
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4516
|
February 3, 2017
|
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GLFW / Vulkan init error
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11
|
7623
|
September 27, 2016
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Weird segfault in XCloseDisplay (called from glfwTerminate)
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18
|
4830
|
July 25, 2016
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My changes should be default: missing __cdecl statements when changing default calling convention
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5
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2630
|
July 7, 2016
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