About the dev category
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0
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1735
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March 8, 2016
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Input event callback
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3
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7
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March 26, 2025
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Multi axis controller reports cumulative axis values
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3
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23
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February 20, 2025
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Touch API support
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2
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38
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February 16, 2025
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Occasional stuttering
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1
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28
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January 9, 2025
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Two questions about GLFW
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1
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69
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December 17, 2024
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Glfw 'SetProcessDPIAware' init hint?
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2
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59
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August 9, 2024
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glfwSetWindowSize + size constraints: what is the expected behavior?
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2
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201
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January 12, 2024
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Xkb_unicode.h keysymtab can be optimized
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8
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248
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December 13, 2023
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Emscripten/Wasm port
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4
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496
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December 11, 2023
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WXWidgets with GLFW
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1
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377
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October 10, 2023
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Any plans to add callback to get unaccelerated cursor delta?
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0
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1012
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May 31, 2023
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Reading glfw-master.zip doc folder on Windows
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1
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340
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April 25, 2023
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MDI Window Application
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1
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705
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March 8, 2023
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Preview features
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0
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411
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February 6, 2023
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Overview of planned and rejected internal APIs to expose
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3
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571
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January 25, 2023
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Check API availability for platform
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2
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592
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January 13, 2023
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Understanding the Gamepad-Mapping
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2
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777
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November 25, 2022
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Library names per desktop enviroment
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2
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447
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September 25, 2022
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Autoconf build system
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1
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467
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July 18, 2022
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Why callbacks instead of lower level event queue
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0
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662
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July 8, 2022
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Dragging a file from the app with GLFW
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2
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2002
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May 21, 2022
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Posix Thread Local Storage (TLS) error when making context current
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2
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3901
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April 8, 2022
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Using an existing OpenGL context with GLFW
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1
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1832
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March 13, 2022
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How does GLFW work?
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1
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506
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January 20, 2022
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glfwSwapBuffers() doesn't work until the next line
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6
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1277
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November 28, 2021
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My code does not compile with glfwSetWindowShouldClose()
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1
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1416
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September 23, 2021
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Windows 2000 support
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3
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908
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April 27, 2021
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Joystick Input Callbacks, Rumble, and the PS4 Controller
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1
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1772
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July 2, 2021
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How to add a new backend?
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1
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809
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June 19, 2021
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