About the dev category
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0
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1730
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March 8, 2016
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Glfw 'SetProcessDPIAware' init hint?
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2
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12
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August 9, 2024
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Multi axis controller reports cumulative axis values
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1
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7
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July 16, 2024
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glfwSetWindowSize + size constraints: what is the expected behavior?
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2
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180
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January 12, 2024
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Xkb_unicode.h keysymtab can be optimized
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8
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235
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December 13, 2023
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Emscripten/Wasm port
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4
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317
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December 11, 2023
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WXWidgets with GLFW
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1
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318
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October 10, 2023
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Any plans to add callback to get unaccelerated cursor delta?
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0
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1001
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May 31, 2023
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Reading glfw-master.zip doc folder on Windows
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1
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337
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April 25, 2023
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MDI Window Application
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1
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656
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March 8, 2023
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Preview features
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0
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407
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February 6, 2023
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Overview of planned and rejected internal APIs to expose
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3
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552
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January 25, 2023
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Check API availability for platform
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2
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534
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January 13, 2023
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Understanding the Gamepad-Mapping
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2
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689
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November 25, 2022
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Library names per desktop enviroment
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2
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438
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September 25, 2022
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Autoconf build system
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1
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461
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July 18, 2022
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Why callbacks instead of lower level event queue
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0
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607
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July 8, 2022
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Dragging a file from the app with GLFW
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2
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1747
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May 21, 2022
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Posix Thread Local Storage (TLS) error when making context current
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2
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3787
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April 8, 2022
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Using an existing OpenGL context with GLFW
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1
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1624
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March 13, 2022
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How does GLFW work?
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1
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494
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January 20, 2022
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glfwSwapBuffers() doesn't work until the next line
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6
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1202
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November 28, 2021
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My code does not compile with glfwSetWindowShouldClose()
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1
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1348
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September 23, 2021
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Windows 2000 support
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3
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878
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April 27, 2021
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Joystick Input Callbacks, Rumble, and the PS4 Controller
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1
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1585
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July 2, 2021
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How to add a new backend?
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1
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790
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June 19, 2021
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GL ES 2.0 context ON OSX
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1
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871
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February 12, 2021
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Mac OS with ARM M1 encounters with an error when using its dylib
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1
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3353
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November 21, 2020
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OSMesa on Windows?
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1
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1557
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September 26, 2020
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Gamepad mappings and SDL_GameControllerDB
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3
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2528
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July 29, 2020
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