About the dev category
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0
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1478
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March 8, 2016
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Overview of planned and rejected internal APIs to expose
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3
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110
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January 25, 2023
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Check API availability for platform
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2
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64
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January 13, 2023
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Understanding the Gamepad-Mapping
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2
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96
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November 25, 2022
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Library names per desktop enviroment
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2
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158
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September 25, 2022
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Autoconf build system
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1
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150
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July 18, 2022
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Why callbacks instead of lower level event queue
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0
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179
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July 8, 2022
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Dragging a file from the app with GLFW
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2
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285
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May 21, 2022
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Posix Thread Local Storage (TLS) error when making context current
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2
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2029
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April 8, 2022
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Using an existing OpenGL context with GLFW
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1
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451
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March 13, 2022
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How does GLFW work?
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1
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271
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January 20, 2022
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glfwSwapBuffers() doesn't work until the next line
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6
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440
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November 28, 2021
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My code does not compile with glfwSetWindowShouldClose()
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1
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565
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September 23, 2021
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Windows 2000 support
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3
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511
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April 27, 2021
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Joystick Input Callbacks, Rumble, and the PS4 Controller
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1
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488
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July 2, 2021
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How to add a new backend?
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1
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481
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June 19, 2021
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GL ES 2.0 context ON OSX
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1
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515
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February 12, 2021
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Mac OS with ARM M1 encounters with an error when using its dylib
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1
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2789
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November 21, 2020
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OSMesa on Windows?
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1
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781
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September 26, 2020
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Gamepad mappings and SDL_GameControllerDB
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3
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1199
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July 29, 2020
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Using GLFW under Wayland
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6
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7252
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April 25, 2020
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Window grab callback
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1
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579
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April 7, 2020
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Is GLFW "open loop" versus glutMainLoop?
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1
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628
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March 14, 2020
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Checking the state of pressed down keys
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1
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653
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December 22, 2019
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I'm worried that my pull request was forgotten
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3
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616
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December 19, 2019
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Support for EGLDevice (headless/no X server, off-screen rendering)
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0
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999
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October 31, 2019
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Drawing lines in 3d world
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1
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2276
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October 26, 2019
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Which supported platform does not support native booleans?
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1
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738
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July 26, 2019
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Custom memory allocator
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7
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1509
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July 16, 2019
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Could you implement a way to obtain the cpu and memory usage?
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3
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1262
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July 14, 2019
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