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About the dev category
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0
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1742
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March 8, 2016
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Recent GLFW Version 3.5.0 NOT a release
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0
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79
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August 15, 2025
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Input event callback
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3
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46
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March 26, 2025
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Multi axis controller reports cumulative axis values
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3
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41
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February 20, 2025
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Touch API support
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2
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198
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February 16, 2025
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Occasional stuttering
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1
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72
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January 9, 2025
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Two questions about GLFW
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1
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103
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December 17, 2024
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Glfw 'SetProcessDPIAware' init hint?
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2
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115
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August 9, 2024
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glfwSetWindowSize + size constraints: what is the expected behavior?
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2
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228
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January 12, 2024
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Xkb_unicode.h keysymtab can be optimized
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8
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276
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December 13, 2023
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Emscripten/Wasm port
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4
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675
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December 11, 2023
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WXWidgets with GLFW
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1
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432
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October 10, 2023
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Any plans to add callback to get unaccelerated cursor delta?
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0
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1031
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May 31, 2023
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Reading glfw-master.zip doc folder on Windows
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1
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346
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April 25, 2023
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MDI Window Application
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1
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737
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March 8, 2023
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Preview features
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0
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415
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February 6, 2023
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Overview of planned and rejected internal APIs to expose
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3
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603
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January 25, 2023
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Check API availability for platform
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2
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654
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January 13, 2023
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Understanding the Gamepad-Mapping
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2
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915
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November 25, 2022
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Library names per desktop enviroment
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2
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455
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September 25, 2022
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Autoconf build system
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1
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477
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July 18, 2022
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Why callbacks instead of lower level event queue
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0
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690
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July 8, 2022
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Dragging a file from the app with GLFW
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2
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2227
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May 21, 2022
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Posix Thread Local Storage (TLS) error when making context current
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2
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3948
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April 8, 2022
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Using an existing OpenGL context with GLFW
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1
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2015
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March 13, 2022
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How does GLFW work?
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1
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520
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January 20, 2022
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glfwSwapBuffers() doesn't work until the next line
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6
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1362
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November 28, 2021
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My code does not compile with glfwSetWindowShouldClose()
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1
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1454
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September 23, 2021
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Windows 2000 support
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3
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950
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April 27, 2021
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Joystick Input Callbacks, Rumble, and the PS4 Controller
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1
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1899
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July 2, 2021
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