Welcome to the GLFW forum
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0
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14998
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March 2, 2016
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C Memory Leak in GLFW
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0
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27
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February 2, 2023
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Compile and run GLFW tests for all platforms
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5
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53
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February 1, 2023
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Canvas jitter/flicker when resizing with multithreaded render loop
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11
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188
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January 28, 2023
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Problems with GLFW include directory (C program)
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13
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74
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January 28, 2023
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Overview of planned and rejected internal APIs to expose
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3
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110
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January 25, 2023
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GLFW processInput threading
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1
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38
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January 20, 2023
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glViewport not working with maximized window
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9
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90
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January 16, 2023
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Problems linking in Visual Studio 2022
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2
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63
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January 15, 2023
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XInput error. Fedora linux
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1
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34
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January 14, 2023
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Check API availability for platform
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2
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64
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January 13, 2023
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Delete your account from this forum
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2
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104
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January 11, 2023
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Support dark mode
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3
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75
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January 9, 2023
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When using glfwWaitEventsTimeout to cap framerate, it's somehow oddly throttled unless I move my mouse all the time
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1
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40
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January 9, 2023
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DPI-aware, Content scale
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2
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96
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December 26, 2022
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Migrating to 3.0: What to use instead of glfwSleep?
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34
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6320
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December 24, 2022
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How to get the NSView from glfwGetCocoaWindow()? (without obj-c++)
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4
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64
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December 22, 2022
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GLFW Icon debug assertion failed
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1
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65
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December 20, 2022
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Mac: Thread trace is printing to the terminal when GLFW app is made fullscreen
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8
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141
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December 18, 2022
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Getting Glfw to build, link with angle gles3.0+ on MacOs
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3
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107
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December 9, 2022
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Framerate is stuck at 60fps on linux but Windows gives 3000
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1
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89
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December 1, 2022
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I get a link error
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1
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485
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October 4, 2021
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Vibration of the object being drawn glPointSize(1)
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3
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660
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May 3, 2019
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GLFW and Cairo Use
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3
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1699
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January 26, 2022
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Supports UTF 8 encoding
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2
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393
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January 18, 2022
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Hb-bluesea, only for Harbour
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2
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90
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November 28, 2022
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Understanding the Gamepad-Mapping
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2
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96
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November 25, 2022
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Gamepad axis left Y: wrong value?
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1
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93
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November 25, 2022
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Using only parts of GLFW
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1
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133
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November 19, 2022
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Global cursor position in multi-display setup
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5
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131
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November 14, 2022
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