GPU domination is too high?

Hello, I have a new question, before I was drawing a large 3D model in traditional opengl, maybe hundreds of thousands of triangles, and then using CPU resources, and then I configured glfw+glad environment even without shaders and then I went from CPU to GPU the way I did before, Do I have to initialize glfw+glad to draw on the GPU? Also, my GPU occupancy rate is very high in the 40s and 50s, the GPU occupancy rate of the fast rotation model can be as high as 99.9%, is there a way to reduce the GPU occupancy rate without reducing the number of triangles?

Neither GLFW nor GLAD are required to use OpenGL, but they can make it easier to do so.

I am not sure what you mean by occupancy - I think you mean utilization percentage. I am not sure why you want to reduce utilization - do you want to improve performance or lower power consumption?

For the former this is complex and beyond the scope of this help forum. For the later you could ensure vertical sync is on and potentially use glfwWaitEvents rather than glfwPollEvents to wait for user input each frame, or sleep the thread when a render update isn’t required.