Hello dear community,
I was playing around with an engine I’m assembling and I realized, that using multisamples has an immense impact on the memory used…
There are 10000 isntances of a textured cube drawn on the screen.
For comparison:
Without multisampling and with multisampling (x16):
Is it supposed to be that way?
Thanks for clearing this up for me,
–Zuzu_Typ–
PS: Why the one image for a new user limit?