I am using a Mac M1. I have been trying to use GLFW using visual studio code for very long. These are the steps that I have used:
- Downloaded the Source code from Github
- Used cmake to make project files and finally make the binaries. The commands I used were
cmake -DCMAKE_OSX_ARCHITECTURES=arm64 …/
make && sudo make install
This has generated the include and src folder in usr/local/ for glfw and I am able to use the library in vscode and get the intellisense. Only If I try to compile the code, I get an error.
Currently my folder structure for glfw looks like this. I don’t have the .dylib file which I had previously when I had installed the pre-compiled binaries
├── include
│ └── GLFW
│ ├── glfw3.h
│ └── glfw3native.h
└── lib
├── cmake
│ └── glfw3
│ ├── glfw3Config.cmake
│ ├── glfw3ConfigVersion.cmake
│ ├── glfw3Targets-noconfig.cmake
│ └── glfw3Targets.cmake
├── libglfw3.a
└── pkgconfig
└── glfw3.pc
I have even tried to use the pre-compiled binaries but I got the same error. Please can someone give a blog/doc for me to read about how can setup GLFW on my system. I have almost tried every possible solution.
If it has worked for someone, please tell me how did you do it. I am pasting the exact error screenshot here.