Libglfw3.a with M1 runable File

i am on a c++ with Xcode 15. using dynamic libglfw.3.dylib (embed & sign) & Open.GL (embed without signing) runs only from Xcode … trying to start w/o Xcode doesn’t work… So i tried libglfw3.a but it prints: “Undefined symbols:” …

How to create a on M1 a runable File ?


There is a guide to Building applications with a section on Xcode on macOS.

Another option is to use cmake to generate your Xcode project file using this GLFW-CMake-starter.

solved ! :slight_smile: i am so happy