GLFW Fullscreen Input Problem

nobody wrote on Monday, March 24, 2008:

When I compile and run a program that utilizes GLFW 2.6 and its window/keyboard functions I cannot seem to get any readings from the keyboard when I am in a fullscreen mode different from the native resolution I have set. I am using Vista (32-bit IIRC), whether that may be the problem or not.

Any solutions or workarounds would be helpful.

ttk-bandit wrote on Thursday, March 27, 2008:

I don’t get that problem, but it sounds to me like the app loses focus when going to fullscreen…
have you checked if the error is still there if you switch with alt tab to another app and back again ?