GLFW Fullscreen Input problem on mac os x

thefightisover0 wrote on Friday, February 13, 2009:

I’m using glfw to create an opengl based application on mac os x. The output of the compilation is an application bundle. Whenever i run this application bundle in fullscreen mode from outside xcode and from outside a terminal i get no keyboard input. And neither the mouse is working properly(for mouse move events to work i have to set keep the mouse left button pressed). What could be the problem?