Hello,
I’m trying to understand the mouse pointer coordinates values.
I set the pointer input mode to “disabled” like this :
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
Then, I enable the “raw mouse motion” like this (tested if available before) :
glfwSetInputMode(window, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE);
But when I use glfwGetCursorPos() or the pointer move callback, I always get rounded values like 1.0 or 2.0, nothing else. Is this something about X11 or am I missing something ?