Hi everyone 
GLFW Version: 3.2.1 X11 GLX EGL clock_gettime /dev/js Xf86vm shared
I’m trying to implement FPS camera using glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); feature of GLFW. However, whatever the direction I’m moving the mouse, the position recieved in the callback glfwSetCursorPosCallback(window, mouse_pos_callback); is always decreasing.
Test code
static void error_callback(int error, const char *description)
{
fprintf(stderr, "Error: %s\n", description);
}
static void mouse_pos_callback(GLFWwindow *window, double x, double y)
{
fprintf(stderr, "Pos: %f, %f\n", x, y);
}
int main(void)
{
GLFWwindow *window;
glfwSetErrorCallback(error_callback);
if (!glfwInit())
exit(EXIT_FAILURE);
window = glfwCreateWindow(640, 480, "Simple example", NULL, NULL);
if (!window)
{
glfwTerminate();
exit(EXIT_FAILURE);
}
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
glfwSetCursorPosCallback(window, mouse_pos_callback);
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
while (!glfwWindowShouldClose(window))
{
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwDestroyWindow(window);
glfwTerminate();
exit(EXIT_SUCCESS);
}
Output
joris@joris-MS-7998:~/projects/graphics/build/linux$ ./demo
Pos: -555.000000, -333.000000
Pos: -875.000000, -573.000000
Pos: -1195.000000, -813.000000
Pos: -1515.000000, -1053.000000
Pos: -1835.000000, -1293.000000
Pos: -2155.000000, -1533.000000
Pos: -2475.000000, -1773.000000
....
// moving mouse up/down/left/right/kicking_it_on_the_table
// the value is always getting lower and lower and lower :smile:
Using glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); is however working properly.
Software/Hardware
I'm using XUbuntu 17.04 and my mouse is "ROCCAT ROCCAT Kone XTD" as shown with xinput command line. Am I doing something wrong or is this a bug ?What I've tested
TEST1: I just tested on my laptop, running the same Ubuntu version, but using the trackpad and everything is working properly.
TEST2: I plugged the mouse on the laptop. Everything working proplery.
TEST3: Plugged back the mouse on the desktop... and it's working properly as well, like what the hell. So something is my configuration is fucked up xD.
The actual problem
I figured it out. Actually, when the os start, I run the following script to reduce the mouse sensivity:xinput --set-prop 12 "libinput Accel Speed" -0.25
// This line seems to be causing the issue, but I don't understand why since
// it's a simple scale matrix without any negative sign in it
xinput --set-prop 12 "Coordinate Transformation Matrix" 0.6 0 0 0 0.6 0 0 0 2
Can I have a direction in GLFW sources so I can understand why is this causing trouble ?
Best regards.

…
As far as I can see you made a completely valid change to the mouse sensitivity, and it caused glfw to misbehave. I’ve messed with cursor props before to try and undo mouse acceleration, so it’s not unheard of for people to change these settings.