I have enabled raw mouse motion via:
glfwSetInputMode(this->glfwWindow, GLFW_CURSOR, GLFW_CURSOR_DISABLED); glfwSetInputMode(this->glfwWindow, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE);
And it works great on 2/3 machines I have run my application on. However, the third it does not seem to have an effect. I verified that it is supported via:
And the command returns true, but it’s clearly visible that it is not functioning as expected. I was just curious if anyone might have any recommendations or ideas on how I might better trouble shoot this?