Using glfw in the existing opengl window

Hello! Is there any workaround which could help me to use glfw in the existing opengl window without new window creation?

If you’re on Windows you can try the attach-win32-window branch.

Thanks for the reply! Yep, I saw that branch, but unfortunately I’m on OS X.

macOS is the platform that will require the most work for this. In the meantime, the OpenGL support in Cocoa is relatively simple to use.