Hi everyone,
I’m looking to get some assistance with integrating GLFW with MoltenGL on Mac OS. The idea would be to run an OpenGL ES 2.0 natively on Mac.
Now, I already noticed that for both GLFW 3.2.1 and GLFW 3.3, nsgl_context.m will actively check if the the GLFW_OPENGL_ES_API hint is set, and if so, it will refuse to create a window:
if (ctxconfig->client == GLFW_OPENGL_ES_API)
{
_glfwInputError(GLFW_API_UNAVAILABLE,
"NSGL: OpenGL ES is not available on OS X");
return GLFW_FALSE;
}
So perhaps I’m missing something, but am I correct in saying that it is currently not possible to create an OpenGL ES 2.0 context in Mac OS using GLFW, even if you have the OpenGL ES 2.0 dynamic libraries for Mac OS from a vendor such as MoltenGL?