Hello everyone,
I have been working on a project using GLFW to create a window and initialize an OpenGL context. It works perfectly on Windows and Linux but I am running into an issue on macOS. when I try to run my code, the window appears briefly and then crashes with an error related to the OpenGL context not being initialized properly.
I am using GLFW 3.3.8, OpenGL 4.1 & macOS Ventura 13.4. The window creation and context initialization are done using the basic GLFW setup; Also I have double checked that my OpenGL context version matches macOS requirements. Despite following the same process that works on other platforms, it seems like something is off on macOS.
Has anyone faced similar issues or have any insights on what might be causing this?
Also i have read this rescores/artical; https://discourse.glfw.org/t/using-an-existing-opengl-context-with-glfwpower-apps but have not found any solution still need your advice. if you have any advice please share with me
Thank you!!