Issues Starting Up OpenGL Context on macOS with GLFW

Hello everyone,

I have been working on a project using GLFW to create a window and initialize an OpenGL context. It works perfectly on Windows and Linux but I am running into an issue on macOS. when I try to run my code, the window appears briefly and then crashes with an error related to the OpenGL context not being initialized properly.

I am using GLFW 3.3.8, OpenGL 4.1 & macOS Ventura 13.4. The window creation and context initialization are done using the basic GLFW setup; Also I have double checked that my OpenGL context version matches macOS requirements. Despite following the same process that works on other platforms, it seems like something is off on macOS.
Has anyone faced similar issues or have any insights on what might be causing this?

Also i have read this rescores/artical; https://discourse.glfw.org/t/using-an-existing-opengl-context-with-glfwpower-apps but have not found any solution still need your advice. if you have any advice please share with me

Thank you!!

The post you link to doesn’t appear to have anything to do with your issue from what I can tell.

macOS has become somewhat difficult to use with OpenGL, and you need to ensure you are using a core context:

glfwWindowHint( GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE );

If you are still having issues after trying this then I would upgrade to the latest GLFW version, 3.4 and then try your app.

If you continue to have issues check that the GLFW examples and tests run. If not, it would be helpful to post the errors returned.