I am working on a project and the textured fonts (FTGL) will render 25-30 frames per second (fps) in windowed mode. In fullscreen it will run around 3,000fps.
This is windows, so I know very little on how it creates context’s. I learned OpenGL on mac.
I have an ATI Radeon X1650 Pro. 25fps for a spinning box in windowed mode means something is wrong. As I run bzflag (SDL) in windowed mode at 150+fps full graphics.
Obviously it could be a “problem” between GLFW and FTGL (the font renderer)… But it would have to do with how GLFW sets up it’s fullscreen compared to it’s windowed.
I tested both under 32 bit colors, just to make sure it wasn’t that (as I run 1024x768 true color)
If it seems connected then please post a verbose follow-up to that bug, with all the details you can think of as even remotely relevant. I can’t keep track of cross-references between forum and tracker for very long, so this thread will get lost in the noise before long. Tracker items are forever.