Just to check if other GLFW users are suffering of the same disease …
The GFLW rendering is horribly slow, when launching the app in fullscreen, while it works ok in windowed mode …
On a side note, it also looks like the multiple monitor feature is causing a real pain to GLFW apps, either with Nvidia or ATI cards ( easily fixed by disabling dual view ).
DO you think you can fix this ATI misbehaviour, or do you have any hints ???
Thx a lot, and congratulations for the work already done …
Really waiting for the next release !
Allright ! on the same complaining tone ( please bear : i’m not complaining, just asking ! ^^ ), has GLFW some z-buffer issues ???
Because when i’m compiling an app with GLFW, i have some Z-buffer artefacts, while the GLUT version displays the mesh just fine … ( with the exact same source code, apart from the glut/glfw calls )
Yes, I just down loaded glfw to try it. The particles demo runs about 1.9 fps when fullscreen on my P4 2.2 Ghz with Radon 9800. I recomplied it to run in windowed mode and it runs 574 fps.