Support for Windows Arm64

Some new Windows machines feature ARM64 architecture, which does not appear supported by any of the GLFW Windows binaries (although GLFW does explicitly support MacOS Arm64).

Does GLFW intend to release a binary for Windows ARM, or, is there some other workaround?

We don’t currently have a ARM64 Windows machine to compile and test on, but you can compile GLFW from source. This is my recommended approach to using GLFW anyway.