P-Buffers and GLFW

nobody wrote on Thursday, March 02, 2006:

Hi all, I recently added P-buffer support to GLFW but only for Windows. If anyone is interested in adding the code (just 4 methods and a struct) for P-buffer support for Linux, I’ll be more than happy to email you a tar of the my modified source. Drop me an email if you’re interested at: kurtkz@yahoo.com or kkruger@cs.uct.ac.za.

Cheers, Kurt.

nobody wrote on Saturday, July 08, 2006:

P-Buffers are history. Now the new thing is Framebuffer Objects (FBO) - http://oss.sgi.com/projects/ogl-sample/registry/EXT/framebuffer_object.txt

Advantages of FBO is: speed (no need to switch rendering contexts) and it doesn’t depend on windowing API, it just uses GL extension.