Apologize for silly question, is it possible to draw using opengl es 2 in osmesa backend?
I’ve not tried this, but osmesa supports OpenGL ES2 APIs and GLFW allows you to hint at which context you want.
Note - I gave a link to Mesa and not OSMesa above wrongly, see below from @elmindreda .
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Mesa supports OpenGL ES via EGL and GLX, but OSMesa (a separate context creation API for offscreen software rendering), does not.
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Thanks @elmindreda - my dyslexia gets the better of me again here.
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