GLFW timer functions work without a window?

anonymous wrote on Friday, December 23, 2011:

This is probably a silly question, but I wanted to double-check that the GLFW
timer functions work when there is no window created. I’m currently creating
the dedicated server component of my game, and would like to continue using
the same timing code for consistency, even though the server will not be
creating any windows or using OpenGL.

From looking at the source, I don’t see any issues, but better to ask now than
hunt down weird behavior later. :slight_smile:

anonymous wrote on Saturday, December 24, 2011:

Looking more into the source code, I’m starting to think the answer is
"probably not". The linux platform code opens a X11 display at init time, so
it won’t be possible to use GLFW on a non-X11 server. I may have to look into
an alternative timer for the server.