anonymous wrote on Friday, December 23, 2011:
This is probably a silly question, but I wanted to double-check that the GLFW
timer functions work when there is no window created. I’m currently creating
the dedicated server component of my game, and would like to continue using
the same timing code for consistency, even though the server will not be
creating any windows or using OpenGL.
From looking at the source, I don’t see any issues, but better to ask now than
hunt down weird behavior later.