Topic Replies Activity
Welcome to the GLFW forum 1 March 2, 2016
Remove window title bar, but save frame e.t.c 2 June 22, 2019
Compiling for 32-bit 3 June 17, 2019
Setting Up GLFW on Visual Studio 4 June 17, 2019
Maximising Window differences from 3.2 to 3.3 7 June 14, 2019
Poll/RFQ on glfwSetTime
dev
2 May 30, 2019
How to use GLFW with OpenGL ES (Android) 3 May 28, 2019
Multiple development enviroments with GLFW 3 May 26, 2019
Modifying GLFW window menu bar 3 March 12, 2019
Vibration of the object being drawn glPointSize(1) 8 May 4, 2019
Next release schedule?
dev
16 April 16, 2019
GLFW 3.3 released 2 April 16, 2019
glDrawPixels isn't filling the window 2 April 3, 2019
Mouse movement is limited in fullscreen 4 April 1, 2019
Found a bug with a gamepad (Retrolink SNES Controller) on Linux 4 March 31, 2019
Windows window title bar icon 7 March 31, 2019
Swap interval N cause 1/N fps except if glGetError is called 9 March 22, 2019
GLFW Header translated to pascal, Request permision 6 March 19, 2019
How to build a library using the Clang C++ on Windows 2 March 16, 2019
Is it possible to change the default origin in client area? 2 March 15, 2019
What is a possible use of glfwGetWindowUserPointer? 2 March 14, 2019
Newbie Questions: Trying to understand glfwSwapInterval 3 March 10, 2019
Phantom key presses 8 March 9, 2019
EGL and OpenGL ES on Mac
dev
2 March 3, 2019
Wired line effect (screen tearing?) 2 March 3, 2019
Created a .cmake file that retrieves GLFW from the repository 1 February 27, 2019
glfwGetKeyName doesn't work all of a sudden 3 February 23, 2019
Resizing window results in wrong aspect ratio 6 February 20, 2019
Icon Resource into a GLFWImage 2 February 19, 2019
Are there plans to make the API android and iOS compatible ? if not i would be willing to do so
dev
2 February 13, 2019