I am finding that when running a minimal working Vulkan app (i.e. https://vulkan-tutorial.com/code/04_logical_device.cpp) it takes ~1.5 seconds to call glfwGetRequiredInstanceExtensions when creating the instance, and ~1 second to call vkDestroyInstance in cleanup.
I’m on Windows and compiling in x64 with GLFW 3.4 - this issue occurs in both debug and release and because the call to glfwGetRequiredInstanceExtensions is the first call related to Vulkan, doing things like disabling validation layers, or changing physical device, makes no difference.
I’m guessing this is a Windows/Vulkan driver problem but I can’t see anyone else having this issue - any ideas anyone?