Wiimote support in GLFW

nobody wrote on Tuesday, March 18, 2008:

I’m starting the design phase of a pretty big opengl project that I want to use with a multitouch interface. I’m planning on building one using the Wiimote library. I have a question for the GLFW input device support. Is it possible to build a custom data driven input device to work with GLFW. I will poll the device (in this case, a bluetooth Wiimote) for data values which I will map to screen coordinates for further interaction. In my case, I will have actually multiple pointer data generated. Would this be possible?