Hi,
My app runs fine on my desktop thanks for GLFW, again. Alas, on my netbook,
with integrated graphics, it fails to open a window. It’s rather important
that it runs there, though…
I get this error:
Failed to find any usable GLFWFBConfigs
Unable to find a usable pixel format
Failed to create GLFW window
Now, I saw two other people had the same problem and that the fix was included
in this version of GLFW. It seemed as though a hint was added, but I’m not
sure what? How can I solve this problem?
Okey, I have updated to the latest driver, it still fails.
As a control, though, I did get it working under SDL and GLUT. I’d just prefer
to be using GLFW.
Hi, just ran glview. It struggles, but it managed to run the glview test up to
1.2 spec.
Under SDL and GLUT I can get a window open and use OpenGL to draw, if that’s
any help?