Unable to find usable GLFWFBConfigs

anonymous wrote on Tuesday, July 17, 2012:

Hi,
My app runs fine on my desktop :smiley: thanks for GLFW, again. Alas, on my netbook,
with integrated graphics, it fails to open a window. It’s rather important
that it runs there, though…
I get this error:
Failed to find any usable GLFWFBConfigs
Unable to find a usable pixel format
Failed to create GLFW window

Now, I saw two other people had the same problem and that the fix was included
in this version of GLFW. It seemed as though a hint was added, but I’m not
sure what? How can I solve this problem?

Thanks in advance :3

anonymous wrote on Tuesday, July 17, 2012:

oh, and I’m running Windows 7, btw.

elmindreda wrote on Tuesday, July 17, 2012:

Your GPU driver most likely doesn’t support OpenGL. You should upgrade to one
that does.

anonymous wrote on Tuesday, July 17, 2012:

Okey, I have updated to the latest driver, it still fails.
As a control, though, I did get it working under SDL and GLUT. I’d just prefer
to be using GLFW.

elmindreda wrote on Tuesday, July 17, 2012:

Have you verified that this driver supports OpenGL? If not, you can use a tool
like GLview.

http://www.realtech-vr.com/glview/

anonymous wrote on Tuesday, July 17, 2012:

Hi, just ran glview. It struggles, but it managed to run the glview test up to
1.2 spec.
Under SDL and GLUT I can get a window open and use OpenGL to draw, if that’s
any help?

elmindreda wrote on Tuesday, July 17, 2012:

What you’re seeing is Microsoft’s ancient software implementation of OpenGL
1.2.

anonymous wrote on Tuesday, July 17, 2012:

:< So that leaves me, effectively, without a paddle? ;/

elmindreda wrote on Tuesday, July 17, 2012:

I don’t know what GPU your netbook has, but it’s possible there’s no driver
for it that supports OpenGL.