Mouse input imprecise

baronboese wrote on Friday, May 15, 2015:

I wan’t to Orbit my camera around an object but feel that the animation is by far not as smooth as it could be. (At least when i consider how smooth the input is handled in e.g. a first person shooter).
I have implemented my camera with cursorPos callbacks (in an other implementation with glfwGetCursorPos()) and all i am getting are cursor positions with one pixel wide steps:
x:159.59 y:112.805
x:160.59 y:112.805
x:159.59 y:112.805
x:158.547 y:112.805
x:157.504 y:112.805
Is there a way to get a smoother cursor movement?
I am observing this effect on mac and ubuntu.