When using SDL, it is possible to get the name of the detected inputs. This way, I can
map the appropriate input buttons to the correct once in my games.
In my case, I want to connect a ps2-converter and find the id-name, and then automaticly map the correct buttons to the correct actions. The possibility to get the name isn’t available in glfw, as far as I can see? Why? Or maybe I missed it?
Anyway, If someone could help me find the correct command in a windows include, I would appreciate it very much! I am under a tight deadline, programming gameplay day and night for a contest. =)