Unfortunately, I don’t have a macbook to test on, but I got a friend to test on his macbook.
I used the output from glfwGetFramebufferSize to set glViewport and now fullscreen works on the macbook. (BTW you don’t need to call glfwShowWindow)
Unfortunately, I don’t have a macbook to test on, but I got a friend to test on his macbook.
I used the output from glfwGetFramebufferSize to set glViewport and now fullscreen works on the macbook. (BTW you don’t need to call glfwShowWindow)