rickard_s wrote on Monday, November 19, 2007:
Yes, as the subject says.
I am currently working on an application using both GLFW and the (also very clean and portable) guisystem FLTK for my gameobject-editor.
Unfortunately, closing the GLFW-window will kill everything, so I want to disable the windowborder and use some GLFW-gadgets instead,
hooking it beside the GLFW displayarea by throwing around some coordinate variables. =)
Is this possible in the near future?
Can someone help me with a workaround for this somehow until it is implemented?
(btw, if someone happens to have fltk experience, I KNOW there is openglsupport in it,
but it uses glut… ;( )