Depth Testing

coded4coding wrote on Monday, June 01, 2015:

Hi Everyone…
Do you guys know how to enable depth testing in glfw? :slight_smile:
Thank you

bastiaanolij wrote on Monday, June 01, 2015:

Hi Ankit,

If I’m not mistaken the depth buffer itself is created by default unless you specify otherwise. After that it just a matter of enabling it in the standard way:

glEnable(GL_DEPTH_TEST);

Make sure to clear the depth buffer at the start of your render loop:
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

coded4coding wrote on Monday, June 01, 2015:

Thank you Bastiaan! :slight_smile: