Coming back to some light programming I see a new version of GLFW. Cool.
I’m trying to compile for MinGW on win7.
Following the new “Compiling GLFW” guide I downloaded and installed cmake…
Output of cmake is:
The C compiler identification is GNU 4.8.1
Check for working C compiler: P:/mingw32/bin/gcc.exe
Check for working C compiler: P:/mingw32/bin/gcc.exe – works
Detecting C compiler ABI info
Detecting C compiler ABI info - done
Found OpenGL: opengl32
Looking for include file pthread.h
Looking for include file pthread.h - found
Looking for pthread_create
Looking for pthread_create - not found
Looking for pthread_create in pthreads
Looking for pthread_create in pthreads - not found
Looking for pthread_create in pthread
Looking for pthread_create in pthread - found
Found Threads: TRUE
Could NOT find Doxygen (missing: DOXYGEN_EXECUTABLE)
Using Win32 for window creation
Using WGL for context creation
Apart from the threading and the doxygen stuff, it seems to have worked but I don’t see any linkable library files anywhere.
When previously (successfully) compiling 2.7.7 there was, quoting from the docs: “… libglfw.a (the static link version of GLFW), glfw.dll (the DLL version of GLFW) and libglfwdll.a (the DLL import library).”
I don’t see any .a or .dll files in the “build” directory that I created for this process. I don’t see any executables for the examples or tests, either.
Top level contents of the build folder is:
Mostly just a lot of .cmake and .make files in those folders.
I’d love some help.