I then copy-pasted the code off of https://www.glfw.org/documentation.html into main.cpp. I then compiled the program with the Debug configuration, targeting the x64 platform.
The program ran perfectly fine, however, within the VS output window, it displayed the following:
onecore\com\combase\objact\objact.cxx(836)\combase.dll!00007FFD097B3D87: (caller: 00007FFD097B2C0C) ReturnHr(1) tid(4724) 800401F0 CoInitialize has not been called.
onecore\com\combase\objact\objact.cxx(836)\combase.dll!00007FFD097B3D87: (caller: 00007FFD097B2C0C) ReturnHr(2) tid(4724) 800401F0 CoInitialize has not been called.
onecore\com\combase\objact\objact.cxx(836)\combase.dll!00007FFD097B3D87: (caller: 00007FFD097B2C0C) ReturnHr(3) tid(4724) 800401F0 CoInitialize has not been called.
onecore\com\combase\objact\objact.cxx(836)\combase.dll!00007FFD097B3D87: (caller: 00007FFD097B2C0C) ReturnHr(4) tid(4724) 800401F0 CoInitialize has not been called.
These warnings persist in the Release configuration.
Stepping through the example using the debugger, I found that these are generated after the call to glfwInit.
I heard someone had a similar issue which I was unable to replicate:
If you can replicate the issue with any of the tests/examples etc. then it might be an issue with GLFW on your particular configuration, so knowing the exact OS details would be useful (Windows version).
I cloned that starter project, built it with cmake, yielding the following info:
Building for Visual Studio 15 2017
Selecting Windows SDK Version 10.0.17763.0 to target Windows 10.0.18363.
The C compiler identification is MSVC 19.16.27039.0
The CXX compiler identification is MSVC 19.16.27039.0
I am using Windows 10 Home x64-bit, version 1909, build 18363.778
The problem persisted when I compiled and ran the solution (targeting Debug Win32)
Just in case it’s relevant, I am compiling and running this on an Intel Core i3-8100.
Thanks - I don’t think this is a bug in GLFW as it’s not using COM directly, but since two people have seen it it may be worth filing a GLFW issue. I can do this for you if you don’t have a Github account.
There are a few things I can think of which might cause this, one being a driver bug and the other being an external application which injects itself into apps.
Okay. I filed the issue. Hopefully this will prove to be recreatable in a few more cases. Thankfully this seems to not a have a significantly negative impact. https://github.com/glfw/glfw/issues/1681