Not sure where to start looking with this one. My little sample application has started crashing on my PC. I do all my development on my Mac so I hadn’t tested on my PC for awhile. Now initially thinking I may have done something weird in the code I went back to basics and started with the standard sample on the GLFW home page. Still crashes. The only difference is recently upgrading to Windows 10 however there is another factor here. I’m using a 2 year old Alienware laptop that has both an Intel and NVidea graphics card. The intel one is used for basic UI stuff to keep the powerusage down, the NVidea kicks in once you start doing serious things.
If I run the sample using the intel graphics card, all is fine. Switching to Nvidea and it starts to crash. I need the NVidea card to run OpenGL 3/4 shaders which I had running previously when I was still on Windows 8.
This could thus very well be a driver issue with the NVidea card but there may be something that’s changed in initialisation. Any pointers would be very welcome.