nobody wrote on Thursday, December 07, 2006:
Hi People,
Thanks in advance for any help…
When loading a texture…I do this
if(glfwLoadTexture2D("Image1.tga",GLFW_ORIGIN_UL_BIT)==GL_FALSE)
This is all well and good, but I want to load several textures and then use them at will using:
int MyTexture = 0;
…
…
MyTexture=glfwLoadTexture2D("Image1.tga",GLFW_ORIGIN_UL_BIT);
glBindTexture(GL_TEXTURE_2D, MyTexture);
The glfwLoadTexture2D does not return the texture int for this kind of use…or am I really wrong?
Thanks
Jason