Yes, glfw works fine with software OpenGL implementations. I have successfully used in on Linux and Windows with mesa llvmpipe backend. SwithShader and Angle probably also works (only with OpenGL ES), but I have not tried them.
Yes, glfw works fine with software OpenGL implementations. I have successfully used in on Linux and Windows with mesa llvmpipe backend. SwithShader and Angle probably also works (only with OpenGL ES), but I have not tried them.