combolek wrote on Saturday, June 15, 2013:
I know I can use glfwWindowHint()
to specify minimum frame buffer attributes e.g.
glfwWindowHint(GLFW_RED_BITS, 4);
But how to determine what I actually got once the window is created? Basically I am looking for an equivalent to glutGet(GLUT_WINDOW_RED_SIZE)
. I tried glfwGetWindowAttrib(window, GLFW_RED_BITS)
but it fails with an error.
Thanks
Bolek