chutiano wrote on Monday, December 20, 2010:
Hi guys newbie trying to get my window resize to work but am getting this
error:
CODE:
class Renderer
{
bool loop_running;
public:
Renderer();
~Renderer();
static void GLFWCALL GLFWResizeCallback( int width, int height );
void ResizeGL(int width , int height);
void InitGL();
void RenderLoop();
static Renderer *mainRenderer;
};
Renderer::Renderer()
{
mainRenderer = this;
glfwSetWindowSizeCallback(GLFWResizeCallback);
}
void GLFWCALL Renderer::GLFWResizeCallback( int width, int height )
{
Renderer::mainRenderer->ResizeGL(width, height);
}
VS2010 ERROR:
1>------ Build started: Project: Basecode3, Configuration: Debug Win32 ------
1>Build started 20/12/2010 2:11:13 PM.
1>InitializeBuildStatus:
1> Touching "Debug\Basecode3.unsuccessfulbuild".
1>ClCompile:
1> Renderer.cpp
1> Generating Code...
1> Compiling...
1> main.cpp
1> Generating Code...
1>ManifestResourceCompile:
1> All outputs are up-to-date.
1>Renderer.obj : error LNK2001: unresolved external symbol "public: static class Renderer * Renderer::mainRenderer" (?mainRenderer@Renderer@@2PAV1@A)
1>C:\CODE\Renderer\Basecode3\Debug\Basecode3.exe : fatal error LNK1120: 1 unresolved externals
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:03.29
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
need help really stuck.
p.s. Ioving GLFW keep up the good work!