I managed to solve my own problem, and it was a pretty easily overlooked one:
#define GLFW_DLL
I was using this line when I was actually linking to a static library and not a DLL. This one line seemed to fix my problem.
I managed to solve my own problem, and it was a pretty easily overlooked one:
#define GLFW_DLL
I was using this line when I was actually linking to a static library and not a DLL. This one line seemed to fix my problem.