GLFW 3.2.1 is available for download. It adds support for statically linking the Vulkan loader and fixes for a number of bugs that together affect all supported platforms.
- Added on-demand loading of Vulkan and context creation API libraries
- Added _GLFW_VULKAN_STATICbuild macro to make the library use the Vulkan loader linked statically into the application (#820)
- Bugfix: Single compilation unit builds failed due to naming conflicts (#783)
- Bugfix: The range checks for glfwSetCursorPosused the wrong minimum (#773)
- Bugfix: Defining GLFW_INCLUDE_VULKANwhen compiling the library did not fail with the expected error message (#823)
- Bugfix: Inherited value of CMAKE_MODULE_PATHwas clobbered (#822)
- [Win32] Bugfix: glfwSetClipboardStringcreated an unnecessary intermediate copy of the string
- [Win32] Bugfix: Examples failed to build on Visual C++ 2010 due to C99 in linmath.h(#785)
- [Win32] Bugfix: The first shown window ignored the GLFW_MAXIMIZEDhint when the process was provided aSTARTUPINFO(#780)
- [Cocoa] Bugfix: Event processing would segfault on some machines due to a previous distributed notification listener not being fully removed (#817,#826)
- [Cocoa] Bugfix: Some include statements were duplicated (#838)
- [X11] Bugfix: Window size limits were ignored if the minimum or maximum size was set to GLFW_DONT_CARE(#805)
- [X11] Bugfix: Input focus was set before window was visible, causing BadMatchon some non-reparenting WMs (#789,#798)
- [X11] Bugfix: glfwGetWindowPosandglfwSetWindowPosoperated on the window frame instead of the client area (#800)
- [WGL] Added reporting of errors from WGL_ARB_create_contextextension
- [GLX] Bugfix: Dynamically loaded entry points were not verified
- [EGL] Added libprefix matching between EGL and OpenGL ES library binaries
- [EGL] Bugfix: Dynamically loaded entry points were not verified