Hello guys!
I know this is a very old version, but I bought the book OpenGL Superbible 6th edition (which was available in my region) and it uses GLFW 2.7.6.
I had many compilation problems, but I managed to solve all of them by manually creating a project ecosystem using Premake5.
The project seems stable on Linux for now, but in Windows, even though the compilation succeeds for both GLFW and the main project, GLFW fails to initialize…
This is the repo of the project
The problem might be related to the configuration I’ve done in this premake script, so if you have some time could you check if I’m missing a build option or macro definition inside the windows filter?
I’ve tried setting the macro _GLFW_WIN32, but it does not seem to make any difference, probably it was not used in the 2.7.6 edition.
Thank you!