I’m testing on an MSI laptop that has an Intel HD 5600 + NVIDIA GTX960M. When the laptop is configured to automatically choose a video card, it chooses the Intel card for my game.
The bug happens when the game is running on the Intel card in dual screen clone mode. On exiting the application, some threads linger and keep the process from closing all the way (eventually preventing a new launch of the game because it thinks its already running). When debugging, I found that the lingering thread is stuck in ig8icd32.dll - Intel’s shader compiler according to this forum post https://software.intel.com/en-us/forums/graphics-driver-bug-reporting/topic/591322
Any ideas how to fix this?
Note: If I switch to the NVIDIA card on the same laptop, there are no problems.
Because everybody doesn’t need to use most powerful GPU in system. Example would be laptop users where it sometimes matters to conserve battery and use integrated GPU.