Broken glfw .. macOs 13.5 M1 Max

Warning: Window GLFWWindow 0x100709080 ordered front from a non-active application and may order beneath the active application’s windows.

Warning: Window GLFWWindow 0x100709080 ordered front from a non-active application and may order beneath the active application’s windows.

dlsym cannot find symbol glVertexP2ui in CFBundle 0x600003b05260 </System/Library/Frameworks/OpenGL.framework> (framework, loaded):

dlsym cannot find symbol glVertexP2uiv in CFBundle 0x600003b05260 </System/Library/Frameworks/OpenGL.framework> (framework, loaded):

dlsym cannot find symbol glVertexP3ui in CFBundle 0x600003b05260 </System/Library/Frameworks/OpenGL.framework> (framework, loaded):

dlsym cannot find symbol glVertexP3uiv in CFBundle 0x600003b05260 </System/Library/Frameworks/OpenGL.framework> (framework, loaded):

dlsym cannot find symbol glVertexP4ui in CFBundle 0x600003b05260 </System/Library/Frameworks/OpenGL.framework> (framework, loaded):

dlsym cannot find symbol glVertexP4uiv in CFBundle 0x600003b05260 </System/Library/Frameworks/OpenGL.framework> (framework, loaded):

dlsym cannot find symbol glTexCoordP1ui in CFBundle 0x600003b05260 </System/Library/Frameworks/OpenGL.framework> (framework, loaded):

dlsym cannot find symbol glTexCoordP1uiv in CFBundle 0x600003b05260 </System/Library/Frameworks/OpenGL.framework> (framework, loaded):

dlsym cannot find symbol glTexCoordP2ui in CFBundle 0x600003b05260 </System/Library/Frameworks/OpenGL.framework> (framework, loaded):

dlsym cannot find symbol glTexCoordP2uiv in CFBundle 0x600003b05260 </System/Library/Frameworks/OpenGL.framework> (framework, loaded):

dlsym cannot find symbol glTexCoordP3ui in CFBundle 0x600003b05260 </System/Library/Frameworks/OpenGL.framework> (framework, loaded):

dlsym cannot find symbol glTexCoordP3uiv in CFBundle 0x600003b05260 </System/Library/Frameworks/OpenGL.framework> (framework, loaded):

dlsym cannot find symbol glTexCoordP4ui in CFBundle 0x600003b05260 </System/Library/Frameworks/OpenGL.framework> (framework, loaded):

dlsym cannot find symbol glTexCoordP4uiv in CFBundle 0x600003b05260 </System/Library/Frameworks/OpenGL.framework> (framework, loaded):

dlsym cannot find symbol glMultiTexCoordP1ui in CFBundle 0x600003b05260 </System/Library/Frameworks/OpenGL.framework> (framework, loaded):

dlsym cannot find symbol glMultiTexCoordP1uiv in CFBundle 0x600003b05260 </System/Library/Frameworks/OpenGL.framework> (framework, loaded):

dlsym cannot find symbol glMultiTexCoordP2ui in CFBundle 0x600003b05260 </System/Library/Frameworks/OpenGL.framework> (framework, loaded):

dlsym cannot find symbol glMultiTexCoordP2uiv in CFBundle 0x600003b05260 </System/Library/Frameworks/OpenGL.framework> (framework, loaded):

dlsym cannot find symbol glMultiTexCoordP3ui in CFBundle 0x600003b05260 </System/Library/Frameworks/OpenGL.framework> (framework, loaded):

dlsym cannot find symbol glMultiTexCoordP3uiv in CFBundle 0x600003b05260 </System/Library/Frameworks/OpenGL.framework> (framework, loaded):

dlsym cannot find symbol glMultiTexCoordP4ui in CFBundle 0x600003b05260 </System/Library/Frameworks/OpenGL.framework> (framework, loaded):

dlsym cannot find symbol glMultiTexCoordP4uiv in CFBundle 0x600003b05260 </System/Library/Frameworks/OpenGL.framework> (framework, loaded):

dlsym cannot find symbol glNormalP3ui in CFBundle 0x600003b05260 </System/Library/Frameworks/OpenGL.framework> (framework, loaded):

dlsym cannot find symbol glNormalP3uiv in CFBundle 0x600003b05260 </System/Library/Frameworks/OpenGL.framework> (framework, loaded):

dlsym cannot find symbol glColorP3ui in CFBundle 0x600003b05260 </System/Library/Frameworks/OpenGL.framework> (framework, loaded):

dlsym cannot find symbol glColorP3uiv in CFBundle 0x600003b05260 </System/Library/Frameworks/OpenGL.framework> (framework, loaded):

dlsym cannot find symbol glColorP4ui in CFBundle 0x600003b05260 </System/Library/Frameworks/OpenGL.framework> (framework, loaded):

dlsym cannot find symbol glColorP4uiv in CFBundle 0x600003b05260 </System/Library/Frameworks/OpenGL.framework> (framework, loaded):

dlsym cannot find symbol glSecondaryColorP3ui in CFBundle 0x600003b05260 </System/Library/Frameworks/OpenGL.framework> (framework, loaded):

dlsym cannot find symbol glSecondaryColorP3uiv in CFBundle 0x600003b05260 </System/Library/Frameworks/OpenGL.framework> (framework, loaded):

Language C++
xcode 15

Hi @AdderTriad64,

Welcome to the GLFW forum.

The first two issues appear to be warnings potentially due to use of GLFW rather than GLFW itself, and I’m not sure these on their own indicate that GLFW is broken on that platform.

The rest look like OpenGL functions, but they are not ones I’m aware of. For example glVertexP2ui doesn’t exist but glVertex2i does. GLFW doesn’t use any of these functions, so I think the error is in the application you are running / compiling.

Note that it’s very difficult to understand what’s going on here as you’ve not posted any information about what you did and what is producing the text you’ve put in your post. In general it’s a good idea to write down a minimal set of steps taken to reproduce the issue.

Have you tried cloning GLFW then building and running any tests/examples?

okay … seems there is no problem … thx

Hi I’m also running into these warning messages at runtime. HOw did you solve this problem?

This is a pretty old message so I’m not sure you will get a response from the original poster, but I would recommend you try our GLFW CMake Starter to generate your XCode project to use as a basis.

Alternatively have a read of the documentation on Building applications with GLFW, in particular the part about XCode.

Thanks Doug. As of now I’m able to get stuff up and running I’ll just avoid these functions. I get the sense that my machine is actually missing these functions, but I’m not sure.

If you mean the functions @AdderTriad64 listed then as I mentioned I am not aware of the existence of many of these in standard OpenGL, on further investigation they appear to be from the extension https://registry.khronos.org/OpenGL/extensions/ARB/ARB_vertex_type_2_10_10_10_rev.txt

Oh I see. Thanks for the link. I don’t think I need to invest in understanding how that works at this time. The code that asks for those functions is the glad 4.1 core glad.c file. Seems like I can safely ignore. Thanks again.