Using CMake (especially properly) is an art in itself, which I can’t claim to understand, but this works for me on macOS with a folder-structure of …/my-project/libs/glfw which I have added as submodules (I left in also GLAD and GLM, all linked in slightly different ways):
cmake_minimum_required(VERSION 3.15)
project(your-project-name)
set(CMAKE_CXX_STANDARD 14)
set(SRC_DIR ${CMAKE_CURRENT_SOURCE_DIR}/src)
set(LIB_DIR ${CMAKE_CURRENT_SOURCE_DIR}/libs)
set(SOURCES
your-sources-here
)
add_executable(${PROJECT_NAME} ${SOURCES})
target_include_directories(${PROJECT_NAME}
PRIVATE
${SRC_DIR}
)
find_package(OpenGL REQUIRED)
include_directories(${OPENGL_INCLUDE_DIR})
set(GLFW_DIR ${LIB_DIR}/glfw)
set(GLFW_BUILD_EXAMPLES OFF CACHE INTERNAL "Build the GLFW example programs")
set(GLFW_BUILD_TESTS OFF CACHE INTERNAL "Build the GLFW test programs")
set(GLFW_BUILD_DOCS OFF CACHE INTERNAL "Build the GLFW documentation")
set(GLFW_INSTALL OFF CACHE INTERNAL "Generate installation target")
add_subdirectory(${GLFW_DIR})
target_link_libraries(${PROJECT_NAME} glfw ${GLFW_LIBRARIES})
target_include_directories(${PROJECT_NAME} PRIVATE ${GLFW_DIR}/include)
target_compile_definitions(${PROJECT_NAME} PRIVATE GLFW_INCLUDE_NONE)
set(GLAD_DIR ${LIB_DIR}/glad)
add_library(glad ${GLAD_DIR}/src/glad.c)
target_include_directories(glad PRIVATE ${GLAD_DIR}/include)
target_include_directories(${PROJECT_NAME} PRIVATE ${GLAD_DIR}/include)
target_link_libraries(${PROJECT_NAME} glad ${CMAKE_DL_LIBS})
set(GLM_DIR ${LIB_DIR}/glm)
include_directories(${GLM_DIR})
for your-sources-here
you should write them like space-separated ${SRC_DIR}/filename
. Make modifications according to what language you use, and always require modern versions of cmake.