totalgee wrote on Wednesday, November 05, 2014:
Further update: it works if I build GLFW locally (not using brew), then link with that static library.
It always crashes (in _glfwPlatformInit()) with a brew-built glfw3 version (built on my Mac Pro, test program running on an older iMac). The compilation and linking flags for both brew and regular cmake runs look the same… Mystified.