# Updated to latest commit of GLFW 3.0: ERRORS

**URL:** <https://discourse.glfw.org/t/updated-to-latest-commit-of-glfw-3-0-errors/551>\
**Category:** support\
**Created:** [April 17, 2013, 10:14am UTC](https://discourse.glfw.org/t/updated-to-latest-commit-of-glfw-3-0-errors/551 "2013-04-17T10:14:12Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![system](https://canada1.discourse-cdn.com/flex035/uploads/glfw/original/1X/b8cdefe6b61b8d5aee6c43b2c56e9cf5eabecfe4.svg) [@system](https://discourse.glfw.org/u/system)\
**Post date:** [April 17, 2013, 10:14am UTC](https://discourse.glfw.org/t/updated-to-latest-commit-of-glfw-3-0-errors/551/1 "2013-04-17T10:14:12Z")

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**[ololomax](https://sourceforge.net/u/ololomax/)** wrote on [Wednesday, April 17, 2013](https://sourceforge.net/p/glfw/discussion/247562/thread/86cd8ff8/#fe4c):

I’ve downloaded and built latest GLFW 3.0 commit (april 16). After that my project, that uses GLFW, starts to crash on 2 of 5 of my test PCs at the very begining. Here’s the errors:

1. “WGL: Failed to create OpenGL context”  
(PC: Win7 x64, intel i5 2.8GHz, 8 GB RAM, NVIDIA GeForce GTX 480)

2. “WGL: OpenGL ES requested but WGL\_ARB\_create\_context\_es2\_profile is unavailable”  
(PC: VMware virtual machine WinXP x32, 512 MB RAM)

Commit dated by march 23 causes no crash on them. The tests also runs succesfully on it. What might be the problem?

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**Author:** ![system](https://canada1.discourse-cdn.com/flex035/uploads/glfw/original/1X/b8cdefe6b61b8d5aee6c43b2c56e9cf5eabecfe4.svg) [@system](https://discourse.glfw.org/u/system)\
**Post date:** [April 17, 2013, 2:29pm UTC](https://discourse.glfw.org/t/updated-to-latest-commit-of-glfw-3-0-errors/551/2 "2013-04-17T14:29:13Z")

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**[elmindreda](https://sourceforge.net/u/elmindreda/)** wrote on [Wednesday, April 17, 2013](https://sourceforge.net/p/glfw/discussion/247562/thread/86cd8ff8/#89bd):

The first error is quite worrisome. Does it occur with the GLFW examples as well?

The second is very likely due to VMware not supporting the WGL\_ARB\_create\_context\_es2\_profile extension. Are you requesting an OpenGL ES context?

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**Author:** ![system](https://canada1.discourse-cdn.com/flex035/uploads/glfw/original/1X/b8cdefe6b61b8d5aee6c43b2c56e9cf5eabecfe4.svg) [@system](https://discourse.glfw.org/u/system)\
**Post date:** [April 17, 2013, 4:14pm UTC](https://discourse.glfw.org/t/updated-to-latest-commit-of-glfw-3-0-errors/551/3 "2013-04-17T16:14:50Z")

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**[ololomax](https://sourceforge.net/u/ololomax/)** wrote on [Wednesday, April 17, 2013](https://sourceforge.net/p/glfw/discussion/247562/thread/86cd8ff8/#062e):

Problem solved. It was totally my mistake 🙂  
I was trying to create a window with “GLFW\_OPENGL\_ES\_API” hint, but the crash were happening before the program has reach the line that requests OpenGL ES API, so I have noticed it just some hours later. This API is not necessary in my project, so I just removed this line from code.  
Thanks.
