# Update to GLFW3 on MacOS 10.8.4 -\> GLFW won't create OpenGL 3.2 context anymore

**URL:** <https://discourse.glfw.org/t/update-to-glfw3-on-macos-10-8-4-glfw-wont-create-opengl-3-2-context-anymore/585>\
**Category:** support\
**Created:** [June 28, 2013, 9:54am UTC](https://discourse.glfw.org/t/update-to-glfw3-on-macos-10-8-4-glfw-wont-create-opengl-3-2-context-anymore/585 "2013-06-28T09:54:46Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![system](https://canada1.discourse-cdn.com/flex035/uploads/glfw/original/1X/b8cdefe6b61b8d5aee6c43b2c56e9cf5eabecfe4.svg) [@system](https://discourse.glfw.org/u/system)\
**Post date:** [June 28, 2013, 9:54am UTC](https://discourse.glfw.org/t/update-to-glfw3-on-macos-10-8-4-glfw-wont-create-opengl-3-2-context-anymore/585/1 "2013-06-28T09:54:46Z")

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**[jackgoldfinch](https://sourceforge.net/u/jackgoldfinch/)** wrote on [Friday, June 28, 2013](https://sourceforge.net/p/glfw/discussion/247562/thread/9c484bdc/#cb4b):

Hello everybody,

I just encountered a problem after updating an existing (and working!) project from GLFW 2.7.8 to GLFW 3.0.1 - I guess the subject kind of says it all. 🙂

With 2.7.8 context creation with a 3.2 core profile worked perfectly fine, now with 3.0.1 if I request a 3.2 context window creation fails, if I don’t request any specific context I get a 2.1 one…

Oh, I’m using Xcode 4.6.3 by the way. Don’t really think it matters, though.

Thanks in advance for any suggestions!

Edit:  
Problem solved!

> glfwWindowHint(GLFW\_OPENGL\_FORWARD\_COMPAT, GL\_TRUE);

did the trick! 🙂
