# Unsure of what my build configuration should be

**URL:** <https://discourse.glfw.org/t/unsure-of-what-my-build-configuration-should-be/1178>\
**Category:** support\
**Created:** [September 25, 2018, 3:29am UTC](https://discourse.glfw.org/t/unsure-of-what-my-build-configuration-should-be/1178 "2018-09-25T03:29:50Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![McRaeAlex](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.glfw.org/mcraealex/32/255_2.png) [@McRaeAlex](https://discourse.glfw.org/u/McRaeAlex)\
**Post date:** [September 25, 2018, 3:29am UTC](https://discourse.glfw.org/t/unsure-of-what-my-build-configuration-should-be/1178/1 "2018-09-25T03:29:50Z")

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Hello,

I am using windows 10 x64 and I am trying to create a opengl program. I cannot however seem to get the correct setting to build GLFW for my project. I am using the Clang compiler and I want to make a .lib file. I do not want to use Visual Studio at all. I do not know the correct settings to do this. I am very lost please help.

My folder stucture looks like this

```auto
\project
    \bin
    \lib
    \include
        \GLFW
            glfw3.h
    \src
        main.c

```

---

<div class="post-metadata">

**Author:** ![dougbinks](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.glfw.org/dougbinks/32/39_2.png) [@dougbinks](https://discourse.glfw.org/u/dougbinks)\
**Post date:** [September 25, 2018, 9:25am UTC](https://discourse.glfw.org/t/unsure-of-what-my-build-configuration-should-be/1178/2 "2018-09-25T09:25:33Z")

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Using the clang compiler on Windows instead of Visual Studio is a advanced approach - I would first try using Visual Studio or just MinGW to familiarise yourself with building GLFW before moving to this.
