# Sharing openGL context across multiple windows

**URL:** <https://discourse.glfw.org/t/sharing-opengl-context-across-multiple-windows/557>\
**Category:** support\
**Created:** [June 25, 2015, 7:43pm UTC](https://discourse.glfw.org/t/sharing-opengl-context-across-multiple-windows/557 "2015-06-25T19:43:13Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![system](https://canada1.discourse-cdn.com/flex035/uploads/glfw/original/1X/b8cdefe6b61b8d5aee6c43b2c56e9cf5eabecfe4.svg) [@system](https://discourse.glfw.org/u/system)\
**Post date:** [June 25, 2015, 7:43pm UTC](https://discourse.glfw.org/t/sharing-opengl-context-across-multiple-windows/557/1 "2015-06-25T19:43:13Z")

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**[sheeri185adidam](https://sourceforge.net/u/sheeri185adidam/)** wrote on [Thursday, June 25, 2015](https://sourceforge.net/p/glfw/discussion/247562/thread/ee019439/#39b2):

Hi,

I am beginner in opengl programming. I have an assignment to render graphics of a game in multiple windows with single opengl context shared between all the windows.  
Is this possible to do with GLFW?  
I tried using freeglut but I read on stackoverflow that it does not implement sharing of context in true sense.

Can you guys please provide some insight into this ?

Thanks,  
M.S.
