# platformEnterCriticalSection deadlock?

**URL:** <https://discourse.glfw.org/t/platformentercriticalsection-deadlock/447>\
**Category:** support\
**Created:** [September 15, 2011, 9:16pm UTC](https://discourse.glfw.org/t/platformentercriticalsection-deadlock/447 "2011-09-15T21:16:33Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![system](https://canada1.discourse-cdn.com/flex035/uploads/glfw/original/1X/b8cdefe6b61b8d5aee6c43b2c56e9cf5eabecfe4.svg) [@system](https://discourse.glfw.org/u/system)\
**Post date:** [September 15, 2011, 9:16pm UTC](https://discourse.glfw.org/t/platformentercriticalsection-deadlock/447/1 "2011-09-15T21:16:33Z")

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**[bearsomg](https://sourceforge.net/u/bearsomg/)** wrote on [Thursday, September 15, 2011](https://sourceforge.net/p/glfw/discussion/247562/thread/aa203d72/#7c9c):

Weird scenario going on here… When I compile my GLFW app on windows 7, it  
works perfectly fine. When I compile and run the same code on XP, it seems to  
always hang whenever the \_glfwPlatformLockMutex function is called. Anyone  
got any idea what would cause this?
