# Multiplatform interface to Pbuffer

**URL:** <https://discourse.glfw.org/t/multiplatform-interface-to-pbuffer/358>\
**Category:** support\
**Created:** [November 12, 2005, 7:39am UTC](https://discourse.glfw.org/t/multiplatform-interface-to-pbuffer/358 "2005-11-12T07:39:52Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![system](https://canada1.discourse-cdn.com/flex035/uploads/glfw/original/1X/b8cdefe6b61b8d5aee6c43b2c56e9cf5eabecfe4.svg) [@system](https://discourse.glfw.org/u/system)\
**Post date:** [November 12, 2005, 7:39am UTC](https://discourse.glfw.org/t/multiplatform-interface-to-pbuffer/358/1 "2005-11-12T07:39:52Z")

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**[acs\_pk](https://sourceforge.net/u/acs_pk/)** wrote on [Saturday, November 12, 2005](https://sourceforge.net/p/glfw/discussion/247562/thread/3aa0907c/#4ddb):

Hi all.  
Do GLFW provide multiplatform interface to Pbuffer ?  
When not, then how do i get current Display\* pointer for glXCreatePbuffer and window handler for wglCreatePbuffer ? Is it possible to get those OS specific things from GLFW ?

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**Author:** ![system](https://canada1.discourse-cdn.com/flex035/uploads/glfw/original/1X/b8cdefe6b61b8d5aee6c43b2c56e9cf5eabecfe4.svg) [@system](https://discourse.glfw.org/u/system)\
**Post date:** [November 14, 2005, 3:54am UTC](https://discourse.glfw.org/t/multiplatform-interface-to-pbuffer/358/2 "2005-11-14T03:54:53Z")

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**[elmindreda](https://sourceforge.net/u/elmindreda/)** wrote on [Monday, November 14, 2005](https://sourceforge.net/p/glfw/discussion/247562/thread/3aa0907c/#786d):

Right now, the answer to both of your questions is no. In the future, I hope we’ll be able to say yes to the first one.
